FRESCHER—
SOUTHERN, LTD.
Fractional CTO • Engineering Leadership • Product Leadership




























Hey, I'm
Josh Knowles
Strong chance you've used software I've built.
Hopefully you've had a good experience with it! That's important to me.
For example: If diabetes has been a part of your life there's a chance you've used the One Drop app. We helped diabetics track and maintain their health. I was the engineering co-founder and part of the team that defined the product offering, helped lead them through launch, rapid growth, and exit to Dexcom. Health tech is important to me — it's an area in which you really feel like you're doing good and helping people — so I continue to lead engineering on health tech software initiatives for companies like Mannkind and Lura Health.
Or If you're into films: I've worked with A24 over the years to launch products like their video-on-demand service. Got a Webby Award for that. I also helmed engineering on a goofy interactive movie-app-augmented-reality game called Mr. Right with Paul Feig's Powderkeg Media. Nominated for a Webby for that...
Travel? I lead engineering at social travel start-up Globe Thrivers through their formative years — launching their first product offering and helping to build out their team. I also took over the fractional CTO role at vacation home co-ownership company Plum for a couple years — a rare non-founding experience during which I took over and modernized their existing software products and built and released their new Concierge product.
What about games and sports? If you've been to a Super Bowl, Major League Baseball All-Star Game, NBA All-Star Game, or Little League World Series in the past decade or so, you may have played one of my public space installation games. Virtual batting cage. Virtual pop-a-shot. Large-scale multiplayer Jeopardy-style trivia installations. And a long time ago I built gaming projects for companies like Electrolux and the MTV show The Hills. And in grad school I was in groups that won two different grants from MTVu to build cool social games for college kids. I also licenced my grad school thesis — a public screen group gaming platform called PhonePlay to iHeartMedia and ran games in movie theaters and concert venues across the country.
I've been doing this forever. As a high school student in 1995, I lead development of the first web presence for Milburn Homes, one of Austin's largest home builders. I built the first mobile apps for Consumer Reports and Thrillist. I've consulted with, advised, and done hands-on building with so many different groups I can barely count them (although I tried to further down this page.)
Anyway. You get it. There's been a million things and I have a million stories. I love doing this work. I love building great projects and companies with amazing people. So hit me up — I'm interested in hearing what you're up to!
What I do
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01Zero to One
I work with founders and teams to make their ideas real. I bring together and synthesize product ideas. I wear product and engineering hats, taking on tasks ranging from user interviews to setting technology strategy and bringing in key teammates, if needed, to make sure we're set up for success. Then I build. And ship. I get the product out into the world and set the team up properly for future expansion and growth.
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02Software leadership
You can't just build, you've also got to grow. As organizations grow people and processes need to be put into place.
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03Creative technology
My job requires me to be on top of the latest and coolest tech than can make software projects work great and stand out. I stay on top of the latest in AI and how product paradigms have been shifting in this new world. I keep on top of biosensors and the leading esdge of quantified health. I'm constantly getting my hands dirty figuring out new ways people want to interface with software for fun and to get things done.
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04Teaching
I've spent a decade-plus teaching software engineering, design, and entrepreneurship — at NYU's Interactive Telecommunications Program, CU Boulder, and the School of Visual Arts. And I've given talks on a range of subjects from conferences around the country and world. I also enjoy giving internal presentations to teams giving my take on some new technology, strategy, or idea and how it might apply to the work we're doing. Very satisfying!
Core Beliefs
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01People first
People use software. Want great software? You've got to understand and empathize with the people who will be using it.
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02Build with care
Anyone can slop together janky code these days. To build great software, though, you've got to sweat the details and make sure every decision at every layer is made deliberately and accurately.
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03Design matters
Confusing, inscrutable, or ugly interfaces corrode your relationship with your users. If someone can't figure out how to use your software, they won't. If someone dislikes using your software, they'll look elsewhere.
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04Keep it simple.
Complexity costs time and money.
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05AI is a power-up
AI saves a ton of wrench-work and it's amazing for exploration and research. But. You've still got to know what you're building, why you're building, and how you're going to get to where you need to be. That's the real work.
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06The edge: Experience
Great software stands out for the right reasons. Working with an engineering and product leader with decades of experience means having a collaborator that can help guide to you the best possible end result.
On AI
AI has upended software engineering. The very nature of what it means to build software is evolving — and with it the costs and value of software. I love it. Technology and creative tools should be in the hands of the many. Everyone should get their hands dirty and enjoy making their ideas real. This belief predates the AI revolution: I have always pushed clients and non-technical coworkers to more deeply understand how software works. AI-assisted software engineering is a win for all of us.
But it remains software engineering.
25+ Years of Clients & Collaborations
- A24
- Acoustigram
- Aiko
- AllTomorrows
- Area/Code
- Asia Society of Texas
- AsthmaSignals
- BBDO
- BimBam
- Chris Uphues
- Clude
- Cntxt
- Columbia University
- Community Wine and Spirits
- Consumer Reports
- Delta Airlines
- Diageo
- Don Julio
- Electrolux
- Endorphin Ventures
- Emojiary
- eToro
- Future of Storytelling
- Game of Thrones
- Gate F
- Giphy
- Globe Thrivers
- Glu
- GramercyOne
- Guinness
- Harvard University
- HBO
- Helleaux
- iHeartMedia
- InforMED Data Systems
- Introgen Therapeutics
- Jeep
- JJ Abrams' S.
- Kargo
- Lab of Misfits
- Laguna Gloria Austin
- Let's Do This
- Lincoln Center
- Lively
- Lolly Wolly Doodle
- Lura Health
- MannKind
- Marriott
- Melcher Media
- MKG
- MTV
- MTVu
- New Era
- New York University
- Nokia
- OK Go
- One Drop
- One Health
- OnkaWorks
- Plum CoOwnership
- Potion Design
- Powderkeg Media
- RedBull
- Relevent
- Rhizome
- Roadify
- Samsung
- ScreenVision
- SocialBomb
- Someecards
- Studio IMC
- Sunglass Hut
- T1DExchange
- TeamZapp
- Tessellate Studio
- Tesseract
- The Austin Museum of Digital Art
- The Hills
- The Little League World Series
- The Major League Baseball All-Star Game
- The Metropolitan Museum of Art (NYC)
- The Super Bowl
- The Texas State Lottery
- The University of Texas
- TheLuv
- THQ
- Thrillist
- TweedWolf
- Type/Code
- Under Armour
- University of Colorado Boulder
- Urban Bingo
- Verizon
- Vital Score
- Vivaki
- W_NDER
- Wired
- Yale University Press
- Young Women's Leadership Network
Let's Talk
If you'd like to chat — even just to toss around ideas — feel free to reach out: josh@frescher.com.